There will be a demo soon, I promise
More on the name change thing, we are still changing names and WCE is now my personal dev-blog
I won’t reveal the new name of the studio because the website isn’t done yet
that’s all, really. shoo! I got code to write.
more specifically, when we start releasing demo and teaser content, this should be very soon.
I am building the new site right now, actually.
Alas there isn’t much to reflect upon, a beta version of a previously unmentioned game NetChess is almost done
I don’t think an explanation is necessary, it is a Network Chess game because I was bothered by the lack of any decent system for Online Chess.
This won’t stop the development of my games but might slow the progression, that is all (oh and commissions are open so if you want 3D work or programming work done contact me)
Does anyone have a clue how the mesh format used in OoT and MM works? I can’t seem to figure it out, if you do happen to know please drop me a note in the comments or through my email (it shouldn’t be too hard to figure out)
As mentioned earlier I am travelling soon (three days left!) which is why I am lacking the time to properly mention what I am doing, for a quick progress update:
時間の天使, Progress is fine I can decompress Yaz0, Yay0 and MI0, currently reverse engineering the mesh format.
ao oni, haven’t worked on since last update, lacking the time
FUESAGOW, been doing some light work on this, added some easter eggs nothing worth mentioning (well, at least not unless I want to spoil the easter eggs…)
Also working on a secret project that a very small amount of people know of, will announce it whenever it’s done.